Game Report: The Mermaid Mask
Aug. 22nd, 2026 01:47 amPlaying them right in a row also gave me ample room for easy comparison between the two games, and I'm happy to say that everything I liked about Tangle Tower, I liked even more about Mermaid Mask. It had fun characters, excellently voice-acted, clever opportunities to explore and deduce. I felt proud of the clues I'd worked out on my own well in advance of when the game required them, and pleasantly surprised by the twists and turns that the game guided me through in the moment.
Of course, there's another sort of challenges to work out in the game too. I think I talked about the puzzle design only briefly in the last game, and this feels like a good time to do it more. Nearly every room in the game has at least one 'puzzle' in what I can best call the Professor Layton sense; the screen changes to a new interface with specific mechanics and a goal to meet. What really charmed me about this game though is that every single one of them feels like an actual contraption in the world, and was sorted through with some wonderfully tactile operations. It maybe strains credibility that someone has a security system that runs on categorizing skulls or aligning rotating patterns, but I've learned to enjoy this in games like Myst, and I don't see why I can't do the same here. They all feel like delightful little toys to play with for a few minutes each.
Mermaid Mask was also paced better than Tangle Tower; my main complaint about the first game was how a few of the 'gates' felt a bit force, and how it wrapped up in a pretty abrupt climax with a few strains in credibility and som annoying unanswered questions. The newer game handled this much better; the gates were structured more like a classic mystery progression, and it took its time with a dramatic climax and satisfying denouement.
Once more time well-spent, I'm happy to have something that built on itself this way, not just in mechanics but also in some clever character connections and a very sweet epilogue. I found this game to be a comfort in a different way than the previous one, while re-demonstrating the value of my monotropic focus. It's easier and easier to let go of the shame there, and now the only thing I'm left wondering is what else I can do to fill that interest while I still have it.