indi_timberpath: (Default)
I played a bit of Citizen Sleeper shortly after getting my new Steam Deck GamePup a couple months ago. We were on vacation, and I was looking for something I could easily pick up and put down. I liked what I saw, but the vacation got busy and it was pretty clear the game would need more of my concentration than I could really give at the time.

A few weeks later, back at home on a weekend, I picked it up again, and literally could not bear to put it downfor several hours, until I'd unlocked all the endings.And I'm going to talk about them... )
indi_timberpath: (Default)
Dad reminded me (via homework assignment...) that I keep talking about the Conflux (and related topics) in my journals, and I'm talking to lots of folks not-from-around-here, and I should probably try and explain that at some point. So that's what this post is about!

This got way longer than I expected ^.^; )
indi_timberpath: (Default)
This was a homework assignment from a few weeks that I am pretty proud of. Dad has been doing leading more rites and classes and activities as part of his work for the Conflux, and I've sorta come along, helping out as a rite-tender for a few kid-focussed things, and that's made me want to explore more of my personal connection with the Wanderers too.

So my assignment here was to figure out what about my spirituality I wanted to focus on as a regular (like every-day-ish) thing. I wanted something that's a bit more involved than casual talking-to-gods, but not quite as flowery as traditional Conflux ritual language (which I like, but it's also Very Adult Formal usually). The repetition of something like beads is really helpful for me, plus just having something in my paws to fidget with really helps me relax and focus.

Picture inside! )
indi_timberpath: (Default)
I know it's been AGES but I'm actually not going to do a whole "I'm back" post because I feel like it'd take forever to get it all out and make it harder to post about other stuff. Let's just say some time were harder than I expected, some times were still really fun, and it's all mixed up in a jumble that is hard to sort out that mostly makes me wish I'd been better about posting, during all that time.

So instead of trying to do that and overwhelming myself, I'mma post about what I'm upto and into right now, and apparently that is Digimon. My new thing the past few weeks is that, I've been watching the show and playing the annoying-but-addictive mobile game, and and then I bought some plushies and the actual virtual pet (mine glows in the dark!) and there's also a proper video game that I'm going to play as soon as my alphas let me (I have to beat another one first before I start something new)

Along with that, I've been thinking a bit about why I've gotten so into it lately, and came up wit some interesting stuff that Dad said I should share as a homework assignment. I realized it's not (just) the basic stuff like cute/cool character designs, and how it does a really good job with its huge cast, and how it's been on kinda as long as I can remember so it feels comfy to watch. It's actually weirdly relatable in some surprising ways.

One thing that really jumped out at me is the whole Digivolution thing. So yeah, you have cute little monsters who get bigger (and generally a little or a lot less cute) to fight other monsters. But unlike some other settings, it's not just a 'grow up and get stronger and stay that way' thing; generally after doing what they need to do in a Champion form, they go back into Rookie (cute critter) form because they're hungry and exhausted, and need some time and care before they can feel good again, much less digivolve.

That already feels a little bit relateable, and it gets more so when you think about the 'higher levels' of the whole thing. There's an Ultimate form (note: not actually 'ultimate' because that's how it goes in these things) for even stronger and more important fights, but when they're done being ultimate, the digimon end up going all the way back to the little blobby 'baby' form, where they're even less strong and capable, and they're just like that for a while until they can get back to their basically-default Rookie form.

Add to that the look of the different forms, the soft and cuddly Rookie forms that I think are cutest, and the increasingly monstery and... extra Champion and Ultimate forms that do not look comfortable to just exist in. (Sometimes you hear one of the trainer kids saying "Wow, whatevermon, that new form is so cool!" and I end up wondering whta the 'mon really thinks about that; I'd much rather be a cool little dinosaur than a weird knight with a dinosaur-shaped helmet!) There's also kinda a side-note in there that the different forms are treated as different identities to some extent (for instance, they always go by the name of the current form) but they're still the same person when they digivolve up and down.

All that put together reminds me a LOT of the times when I have to exert more effort to be, for lack of a better term, 'grown up' and do things that might be hard for me. I can do it, but it's not my default 'form', and definitely not how I want to be with just hanging around with my buddies. And I definitely always need to recuperate after doing it, and there's some stuff that, after doing it, I need even more time to just get back to my baseline. So, seeing all that in cool anime form feels kinda good and validating, and I'm glad there's just a ridiculous amount of more Digimon stuff to watch!
indi_timberpath: (Default)
This time I have something to share that's both a homework assignment and a little bit about where we live! We went into Whitewaters the other day and one of my homework assignments was to research and draw a notable landmark in the city. I chose the Waterfall Tower (as most folks call it), a big landmark building in the middle of the river in the middle of the city. I've always loved it, it's one of the most colorful things in a city that's already pretty colorful.

I'm pretty proud of how this turned out, even if it's really hard to get stained glass to look right when drawing. Just so no one is confused, this isn't from an actual place I stood (It'd be really high up!), it's just sorta an imaginary viewpoint. I did a lot of the drawing on the bank of the river right near the bridge to the building itself.

A pretty big picture and some explanatory text )
indi_timberpath: (Default)
Witchmark is an awesome fantasy novel that I devouered over a summer-camp weekend last year. I definitely want to repeat the spoiler warning for this one in particular, as it has a lot of big plot revelations that I wanted to explain to give a proper summary. All that is still hidden in the cut tags; you can safely read the visible parts here and just find out about general setup and my reactions to the novel and themes.



Witchmark is a fantasy romance novel by C. L. Polk, published in 2018. It's set in a world that's reminiscent of early 20th-century England and narrated by Miles Singer, a doctor with magical healing abilities who is caught up in multiple conspiracies as he seeks to uncover a murder alongside a handsome stranger. The book has a twisty and exciting plot, fascinating world-building, memorable characters, and a very satisfying conclusion.

The story is told in first person, meaning a lot of the world-building is discovered only along the way when it becomes relevant to the main character's current situation. I enjoy this kind of structure, and it's handled well here; it makes the world feel lived in and avoids long expository digressions. However, since many setting details are revealed only in the midst of what's already a very complicated plot, it makes the novel hard to summarize clearly without giving some information up front, so I will front-load a bit of it here.

Magic exists in this world, but in the country of Aeland, where the story is set, it's believed to be a dangerous gift. Everyone believes that "witches" are inevitably driven insane by their abilities, and so whenever someone's magic gift is proven, they are committed to "witches' asylums" in remote towns. In banishing such mysticism, Aeland is doing its best to be a modern country, with a cosmopolitan capital, Kingston, and marvels like lighting and automobiles powered by the new invention of the "aether network".

Spoilers spoilers spoilers... )

Agency in general is a clear and well-developed theme in the book. It pervades the setting itself, being a world of class differences and specific manners, and it's also Miles' main concern. He left his family so he could retain his own agency rather than be bound to a Storm-Singer, and the risk of losing that agency is clear as he limits nearly all his personal interactions, rarely trusting anyone lest they find something to use as leverage over him. In the end though, forming a true connection with Tristan actually helps Miles find even more agency, dramatically changing his life and his world.

I can't overstate how much I enjoyed this book, it contained so many things that I enjoy; not just gay romance and clever magical systems, but also fascinating world-building, a gripping plot, and a truly progressive outlook. I am eager to see what happens next in this world, and I will definitely be picking up the next book in the series when it releases next year.
indi_timberpath: (Default)
This is one of my first homeschool reports from last summer. It's about 1700 words long under the cut (from 1000 words assigned; I tend to be wordy. ^.^;)

198X is a video game created by Hi-Bit studios, which I played on Windows. Naming a genre for the game is difficult, unless that genre is 'anthology'; the meat of the game is actually five distinct late-80's-style arcade games, with non-interactive narrative elements between them. (I'll refer to these as mini-games in this report, to clarify discussion of them compared to the overall game, but they are substantially longer than that term usually implies). The frame story consists of vignettes from the life of "the Kid," an unnamed high-school-aged individual (who reads as a white male human visually, but with voice-acting that is more ambiguous), trying to find a place and peace in their life. Information on the game's website and Kickstarter page indicates that the game is part one of two, with the second part expected next year.

Pixelated spoilers within! )

Profile

indi_timberpath: (Default)
Indi Timberpath

October 2024

S M T W T F S
  12345
67 89101112
1314 1516171819
20212223242526
2728293031  

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 23rd, 2025 09:43 pm
Powered by Dreamwidth Studios